Mass Effect Engineer

MEEngineer.png

Engineers are tech specialists. Using the holographic omni-tool, they can decrypt security systems, repair or modify technical equipment, disrupt enemy weapons or shields, and heal their squad. Engineers can only use Light Armor, and can only receive weapons training with Pistols.

Engineers have access to all tech powers, but lack any real firepower. They rely on squad mates to handle situations where supreme firepower is necessary.

The Engineer class talent reduces recharge time for tech talents and increases tech protection.

[edit] Combat

[edit] Talents

MassEffectMarksman.png
Pistols
Unlocks Marksman Ability
MassEffectShieldBoost.png
Basic Armor - Requires Level 6 Pistols
Unlocks Shield Boost Ability
MassEffectSabotage.png
Decryption
Unlocks Sabotage Ability
MassEffectAIHacking.png
Hacking - Requires Level 7 Decryption
Unlocks AI Hacking Ability
MassEffectOverload.png
Electronics
Unlocks Overload Ability
MassEffectDamping.png
Damping - Requires Level 4 Electronics
Unlocks Damping Ability
MassEffectFirstAid.png
First Aid
Unlocks First Aid Ability
MassEffectNeuralShock.png
Medicine - Requires Level 5 First Aid
Unlocks Neural Shock Ability


[edit] Class Talent

The Engineer class talent increases biotic protection and decreases biotic power cooldown. An Engineer may specialize into either a Medic or Operative. This gives the player access to levels 7-12.

Level 1 Tech Cooldown: -4.00%
Tech Protection: +6.00%
Level 2 Tech Cooldown: -6.00%
Tech Protection: +9.00%
Level 3 Tech Cooldown: -8.00%
Tech Protection: +12.00%
Level 4 Tech Cooldown: -10.00%
Tech Protection: +15.00%
Level 5 Tech Cooldown: -12.00%
Tech Protection: +18.00%
Level 6 Tech Cooldown: -14.00%
Tech Protection +21.00%


Related Threads

Engineer or Adept - last post @ Jan 3, 2008
Last edited by Spectre on 30 April 2010 at 10:49
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