Mass Effect 2 Assault Rifles

Shep=Assault.jpg

Assault Rifles in Mass Effect 2 are designed for rapid fire situations and are useful for providing suppressive fire. They are excellent for short-medium ranged combat and can handle almost any situation. The line of Assault Rifles ranges from Battle Rifles to Light-Machine guns.

Initially, only the Soldier class can use an Assault Rifle, other classes have the option of selecting it as an extra weapon class later on.

The following squad mates can use Assault Rifles:


Contents

[edit] Assault Rifle Statistics

Here is a list of the Assault Rifles in Mass Effect 2 and their base statistics:


Name Manufacturer Base Damage Damage Rate Bonuses Fire Mode Fire Rate Accuracy Recoil Ammo
M-8 Avenger Elkoss Combine 10.8 100 +25% vs Armour
+25 vs Shields
+25% vs Barriers
Automatic 850 RPM Moderate Low 40/400
M-15 Vindicator Elanus Risk Control Services 36.8 145 +25% vs Armour
+25% vs Shields
+25% vs Barriers
Burst-Fire 72 RPM High Low 24/96
M-76 Revenant Unknown 21.3 204 +40% vs Armour
+20% vs Shields
+20% vs Barriers
Automatic 700 RPM Low Moderate 80/480
Geth Pulse Rifle Geth Armory 10.8 111 +15% vs Armour
+35% vs Shields
+35% vs Barriers
Automatic 1000 RPM High Moderate 40/480
Collector's Assault Rifle Unknown 17.4 100 +25% vs Armour
+25% vs Shields
+25% vs Barriers
Automatic 500 RPM High Low 28/280



[edit] Assault Rifle Models


[edit] Assault Rifle Upgrades

[edit] Assault Rifle Penetration (Tungsten Jacket)

Assault Rifle Penetration.png

Cost: 15,000 Iridium

In-Game Description: Provides +25% assault rifle damage against armor, shields, and biotic barriers. Upgrades the assault rifles, battle rifles, and machine guns for your entire squad. The slugs' tungsten content is increased, and the weapon's computer is recalibrated, improving penetration of heavily armored targets. A phasic envelope surrounds each slug before it is fired at a target. This disrupts any mass effect field protecting the target, resulting in better penetration.

  • Changes the letter designation of the weapon from "M" to "S".


[edit] Assault Rifle Accuracy (Targeting VI)

Assault Rifle Accuracy.png

Cost: 25,000 Iridium

In-Game Description: Your entire squad's assault rifles are now much more accurate. Upgrades assault rifles, battle rifles, machine guns. A smart targeting module calculates and compensates for minute barrel movements, weather, and the environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean the bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim.

  • Changes the letter designation of the weapon from "S" to "X".


[edit] Assault Rifle Damage 1-5 (Kinetic Pulsar)

Assault Rifle Damage.png

Cost: 2,500/5,000/7,500 Iridium

In-Game Description: Provides +10% assault rifle damage. Upgrades assault rifles, battle rifles, and machine guns for your entire squad. This upgrade strengthens a weapon's mass effect field generator, increasing the velocity of each slug fired.

  • Adds a letter designation to the weapon "a-e".

Last edited by Spectre on 14 July 2010 at 08:37
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